1. 2 Die - large foam dice work nicely for Team play.
2. Playing Cards - Use 3x5 index cards or larger. One of
the 10 Commandments is to be written on an individual card, the
large Numeral, corresponding to the Commandment, is to be written on
the opposite side.
3. Use one (1) set of cards per Team - or one set per Individual
Player.
4. One Master Sheet - complete written set of the 10
Commandments. The Class Leader, opposing Team, or opposing Player,
will use
this as the reference to check the attempts made to recite the
Commandment.
1. The “Display Area will have a set of Commandment
Cards in numerical order - 1-10 - (with the Numeral side up) in
front of each opponent.
2. The opponents will alternate turns. The 2 die are thrown,
at the same time, making a combination that will correlate with
the number of the Commandment. NOTE: The eleven (11)
combination of the die (6+5=11), will represent Commandment # 1. An
easy way to remember this “6+5” rule is: 1 - God and 1st
Commandment = 1and 1) --- But remember that the 2 die that are
thrown that add up to 2 (1 on each separate dice) - is Commandment
#2.
3. A “Double 6” combination is considered “WILD”.
The Team or Player that rolls this combination may select any
Commandment that they have not already earned in attempt to add it
to their collection.
4. If other “Double Sets” of Numbers are thrown in
combination - [2s (=4), 3s (=6), 4s (=8), or 5s (=10)], the Team
Member or Player receives an additional roll of the die, and an
additional attempt to recite/earn another Commandment Card.
5. If the Team Member (or Individual Player) correctly recites
the Commandment without reading it from the card - they EARN the
Commandment Card.
6. When a Commandment Card is earned, it is removed from the
Commandment Number Card “Display Area” - and stacked to the side
- Number side up.
7. If the Player is unable to correctly recite the Commandment -
the card is turned over (written words face up), read aloud, and
then placed back into the “Display Area” - face down again
(Number side up).
8. The first Team (or Player) to earn all 10 Commandment Cards
wins the game.