Supplies: Different colored construction paper, index cards. (The construction paper is used to make a path around the room.
Each index
card will have a task to complete to move a player to the next space, or it may
be something that will make them go backwards; as in the board game Candyland).
Some card examples: Name one of the Ten Commandments, Recite the
Lord's Prayer, or ask questions that are relevant to your lesson plan. If it's a particularly hard task you may
reward the player by allowing s/he to go to the next square of a certain color.
An example of a backwards movement: the card informs the student that their camel died on the journey
and s/he loses a turn, or must go back to a square of a certain color. Each child
picks cards and goes along the path until someone reaches the end of
the journey,
The Promised Land. (All my students get prizes. The player that won picks
first.)
Here are some other questions, or tasks, that can be asked:
Who replaced Moses as the leader of the Israelites after he
died? How will you help the
Israelites enter Jericho (more than one answer)? How long did the Israelites wonder in the
desert? How did God lead them by day? How did God lead them by night?
If you had to write a book about your journey, what would you call it? (Exodus is a good answer, but I usually accept others).
Correct answers gain the player one space ahead, or a jump to another color or
place.
Some of the problems players faced resulted in a backward movement: Your wagon loses a
wheel--Player may choose to lose time fixing it, thereby losing one turn,
OR abandon their wagon and carry their belongings by staying put. You
don't trust in God, results in taking a BIG hop backwards.
You have blisters on your feet, results in player resting one turn. (Any of these and many others can be used).